One of the things that I learned recently, is that PG’s aren’t infallible.  Essentially, we may not know all the rules; but know the essential ones.  In teaching or demonstrating the game, the rules are something that gets overlooked; certainly when I do it.

My demo style is more like a walkthru, where I will lead the player through the motions of learning.  One of the first mistakes I made, in my first demo; was information overload.  Adding in tactical tips, is another thing I avoid; as that just confuses the issue.  It is also pointless, as they may not start with the factions you demo (Cryx v Mercs, is my demo boxes); so giving tips on those is worthless to them (at that moment).

So turn 1, Focus/Fury and Movement; are the basics you need to learn.  Ignore the cards, as there isn’t much other than SPD and Focus/Fury you need just now.  Turn 2 Combat, Charging and Boosting.  This is the turn that will take the longest, depending on the player. I’ve not mentioned Magic, as this is something that will overload them; especially when you have synergies of spells to consider.  Turn 3, is everything in Turn 1 and 2 combined; with some hints or guidance should they be needed.  Turn 4, start to set up the end game; where they gain victory through Caster Kill.

I used to think throwing the game was unfair to the new player, but there is a learning opportunity which is vital in WM/H.  Unless your Caster is Karchev, you don’t want to be near combat; unless absolutely necessary.  So to learn this, you make them kill your Caster/Warlock; to show what happens – i.e. Game Over.  There is also the added bonus, from them winning their first game; that they may be more inclined to try again.

Overall, the game should be enjoyable and fun.  If that isn’t achieved, then something has gone wrong somewhere.

Sisters of No Mercy

It’s only Tuesday, but I am about 90% done with Feora now.  I have to admit that pink was never a colour I thought about using, now though I am thinking of other models I would love to paint pink.

It’s been such great fun doing these models, to know they will go towards helping others; makes it even better.  So here is a couple of photo’s taken with my phone.

KoA Tournament – 20th August

Normally I try to get my battle report done asap, to be honest; today has taken a lot out of me.  Physically I am wrecked, though mentally I am just about able to function.  This won’t be a detailed battle report, because quite frankly; I am not really up to it.

However, I will give some highlights of each game; that may help others.  First up was Menoth, playing Harbinger of Menoth caster.  We don’t have a lot of Menoth players, personally I’ve played them twice in tournaments,  Things to note from this game, Harbinger’s feat is brutal to infantry.  It will like as not, wipe out all your infantry in one turn.  Harbinger has a control range of 20 inches, so turn 2 is usually when the feat goes off.  How to defeat it, your models have to end their movement outside that 20″ control zone.  This is a little difficult, when the Avatar of Menoth; uses Gaze of Menoth.  This forces any models within 8″ of the Avatar; to advance towards the Avatar.  Suffice to say I dragged the game out a bit, using Asphyxious to take shots at the jacks; then Teleporting behind them.

Second game against Retribution, with Ossyan as the caster.  I play Jonathan, our Retribution player at the shop quite regularly; so I knew roughly what to expect.  I ran the Skarre list this time, which didn’t quite work out.  I really think I should have used pGaspy here; but live and learn.  It was over quite quickly, as the Mage Hunter Strike Force + Ossyan’s feat ripped Skarre a new one; despite her having ARM 23.  Now I know what it feels like to be on the receiving end of my Stalkers; with their Arcane Assassin ability.

Last game, Mercs; with Fiona the Black leading the charge.  To be fair to Ian, the scenario chosen didn’t help him.  I like playing different scenarios, but Grind is not one I would run in a tournament.  Basically you are playing the Privateer Press game Grind, a jack based variation on American Football (Gridiron).  2 x 50mm objective markers, which you slam/throw into the enemies ‘goal’.  For a fun game, you make it that caster kill doesn’t win the game.  As this is tournament, unless it states in that in the rules; most players will just go for a caster kill.  Which is what I planned right from the start, ignoring the objectives; Deathjack plowed upfield.  Bile Thralls wiping out Press Gangers (boo hiss), as they trail in the DJ’s wake.  Stalkers flanking to take out Croe’s Cutthroats, with Siren supporting.  It might seem to be a walk over, but Skarre only had 5 points of health left at the end.  Only being saved by her feat and some unlucky dice.

The only other thing of note.  I know with some tweaks, I could run both my armies in Hardcore.  Hardcore turn times are usually 7 minutes, which given today our turns were 8 minutes; rather than the regular 10 minutes per turn for 35 pts; I did reasonably well to stay on time.

General feeling, is that I learned more about several factions and casters. It made the day worthwhile, just to be able to take part in a tournament; rather than running it.  So roll on next Saturday, for the Worlds at War 35pt Steamroller.

A bit lax….

Logging in, I noticed that the last post was at the beginning of July.  I have intended to be posting more on this blog, than I used to on Posterous.  That is not to say that I haven’t been busy.  Things have just been a little off kilter recently, mostly due to personal and financial issues.  I have been playing though and getting things organized for the tournament in August.

I’m really pleased with the August tourny actually, we already have the maximum 16 players.  Even if we get cancellations, there are others willing to step in.  It just goes to show, that a good first event; can make all the difference.  Our first real tournament was in April, at the time we managed 10 players.  It was a really good day, with some great games and prizes on offer.  Here’s hoping the next one is as successful, as I will be running it this time.

Casual play is going well too, with our Thursday Casual Play; getting between 6 – 8 players a week.  Sadly I have come to the conclusion, that I am not a casual player.  I prefer scenario play that comes with a tournament, the sad part; is I am unlikely to play in a tournament in a long while.

Finally, I have just bought my Deathjack.  Yes a Cryx player for over a year, yet I am only just getting the Killing Machine of Death.  Part of the reason is cost, the other; was that I didn’t think he was worth putting with any of the casters I had.  In recent weeks I have learned differently, especially as DJ is an auto-include in any Scaverous list I run now.  The fact the DJ can cast Telekinesis (TK), before he charges/slams/throws; is just brutal.  Made even worse, as he doesn’t even need focus allocated to do it.  Skulls of Hate give him automatic 2 focus, which is enough for TK (twice in feat turn).

Anyway, I get carried away when I start talking Scavvy/DJ combo’s.  Suffice to say, I am enjoying what games I am managing.  Till next time.