ETC’s 2012 – The Colossals

I was going to talk about the models, but I think the effects of the weekend are still in effect.  There was only one model that was dominant in discussions between players – The Colossals.

In particular the Cygnar Stormwall released last month, was the star of the event.  In total there were over 20 Stormwalls, plus a Mountain King and Conquest.

One team had 2 Stormwalls in each players army list, a total of 8 Stormwalls in the team.  While one member of Team Avalanche, managed to get to Lock & Load to pick up their Conquest and ninja shop for other items like the Mountain King.

It seemed that no matter which way you turned, there was a Stormwall involved in nearly every match up.

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Worlds at War 11/10/11

In a change to our regular Thursday night Warmachine/Hordes, we played on a Tuesday instead; just to confuse the Cygnar players.  Just kidding, we did give them advance notice and they duly turned up.

I’d like to say a big thanks to Alan and Tom, from Edinburgh League of Gamers; who come out from Edinburgh to play.  While it looked quiet, it was far from it; which is always a good thing in gaming.  Hearing the cogs turning, can sometimes be off-putting.  Anyway, I played Tom first up; my Cryx against his Retribution of Scyrah.  It was Ravyn v pGaspy, which was quite a close game through the middle part.  Surprisingly, I went second and held back; letting my Stalkers do as much damage as possible; while advancing my McThralls and Biles.  The terrain hampered me a little, with a 1″ wall almost running through the middle of the board.  The Deathjack got hemmed in really well and credit to Tom for containing the beast for most of the game.  Biles did a little damage, while pGaspy took out 80% of the Mage Hunter Assassins on his feat turn.  Then I did my usual and got a little over zealous, charging Gaspy at the back arc of a Phoenix; ignoring Manticore to my own peril as it then charged in for the caster kill.

Taking a 2 minute breather, it was onto play Alan next; with his Cygnar army of ‘Siege’ Brisbane.  Seeing as I hadn’t run him in months, I took out Goreshade.  I have to say, that while I do love running Skarre and Scaverous; Goreshade has that little something to make him special. Blackbanes, 2 x Ripjaws were new additions to the army I ran previously. Taking out the DJ, to allow me to run 2 x Stalkers, alongside the Combine and Warwitch Siren.  Facing me across the board, was as noted Brisbane, Sentinel, Centurion and a Stormclad.  Alan also had two units of Stormblades plus UA on one, WA of the Gunner on the other.   Using the two Stalkers, Siren and Blackbanes to harass the right flank; I aimed to drive Brisbane into a corner.  The difficulty I had, was keeping his heavies off me; while I was advancing with my units and caster.  The Ripjaws did well in this, holding them up until the Combine could get in on the Centurion; wrecking it in the last turn.  Biles did their job perfectly, taking out nearly all the Stormblades on the left flank; while Blackbanes forced the right flank Stormblades; along with Brisbane into the corner I had hoped for in the beginning.  I am not sure if Alan had faced Goreshade before, as he wasn’t aware of Mage Blight; nor the awesomeness of Goreshades feat. Poor Stormclad, was looking down at Goreshade, all alone; no Deathwalker in sight.  When suddenly 6 Bane Thralls pop into sight and start hacking chunks out of his armour.  Not long after that, the Stalkers; taking the long way around charged Brisbane with 3 focus (1 to charge, 2 to boost DMG).

Another great night tonight, against two great players.  If you ever get the chance to go to ELG, get a game with them; I promise a great game.

Gaming Awesomeness

You’re probably thinking that I am about to announce something spectacular or amazing from the gaming world.  In truth, I am only here to praise the big hearts of Privateer Press, Warmachine/Hordes players and Press Gangers around the world; who have come together to help a 15 yo boy called Vince.

Vince is an avid Cygnar player, his dad is a Press Ganger in Belgium; only problem Vince has Cystic Fibrosis.  Due to poor health, Vince is now facing a double lung transplant.  Vince’s dad, just wanted messages for his son to read, willing him to keep fighting.  The response from both Privateer Press, Press Gangers and WM/H players all over the world; has been phenomenal.

Hundreds of messages, as well as offers of models both unpainted and painted; have been flooding in since the request was made.  I know from personal experience, that something like this; can lift the spirits of a child facing major surgery.  So to everyone who has sent messages or donations, thank you from one gamer to another.

Vince’s Request

Battle Report – Cryx v Cryx (01/07)

On Thursday, I got to finally run Scaverous in a game.  I actually got two games at the shop, first against Cygnar (Stuart); then against Retribution (Jonathan). The 25pt force I ran for both games was this:

  • Scaverous
  • Ripjaw
  • McThralls
  • Bile Thralls
  • Bane Thralls
  • Bloodgorgers
  • Ragman
  • Warwitch Siren
  • Skarlock Thrall
The problem I found with this list, is that there isn’t enough arc-nodes. Scaverous has some great spells, like Excarnate and Death Ward.  I just found he was getting too close to the front line, without arc-nodes.  So for the 35pt game agaisnt Mark, running Cryx; I changed it around a little.
  • Scaverous
  • Harrower (Proxied)
  • Ripjaw
  • Ripjaw
  • McThralls (Min Unit)
  • Bane Thralls (Min Unit)
  • BL Tartarus
  • Warwitch Siren
  • Gorman Di Wulfe
  • Ragman
  • Skarlock Thrall
Against this, Mark ran
  • pGoreshade
  • Deathjack
  • McThralls (Full)
  • Bane Thralls (Full) + UA
  • Revenant Crew (Min Unit)
  • Bile Thralls (Min Unit)
  • BL Tartarus
  • Machine Wraith
  • Capt Rengrave
My plan, given the problems against Cygnar/Retribution; was to keep the Ripjaws defensive; keeping the arc-nodes mobile behind the front line.  First turn I ran both the McThralls and one Ripjaw, casting Dark Ward on the McThralls to give them DEF 14.  This actually served me well, as almost till the last turn; there was one stubborn McThrall fighting hard at the end. In hindsight, I should have used Death Ward on the Ripjaws; giving them DEF 17.  With Armour Piercing attacks, the pair of them could have ripped the Deathjack apart themselves.  As it was, the McThralls managed to do some damage; with the Bane Thralls helping along the way.
The tides of battle though, were going against me.  Mostly because Mark kept using Mage Blight.  With this and the fact that half of Scaverous’ spells target living models; it was crippling me badly.  As we were both using some new models, or proxying others; there were mistakes on both sides.  The Harrower was poorly used, as I forgot Ghost Shot.  Which could have helped clear up the Banes on the left side of the board.  Instead I used Ghostly on a Ripjaw, which charged Mark’s Tartarus through a wall.  The Ripjaw was subsequently ripped apart by Banes and UA.  The other Ripjaw was the victim of a ghost in the machine.  The Machine Wraith was more of an inconvenience, then a real threat; being expelled from the Ripjaw and later the Harrower.
I think the biggest mistake Mark made, was using Soul Gate on his Deathjack (DJ).  He removed a Bane Thrall near Scaverous, to move DJ within charge range of Scaverous.  Problem was, Soul Gate doesn’t allow the jack to activate; so it was easy pray for Scaverous.  While Scaverous is not a melee caster, with help he can be devastating.  On my turn, Ripjaw turned on the DJ; crippling the movement.  Base DEF 7 on the DJ, which was only compounded by Gorman Di Wulfe throwing Black Oil on it (DEF 3 now).  All Scav had to do was charge, two attacks both boosted damage; one dead Deathjack.
On the other side of the board, Ragman and the one remaining McThrall; were running the Revenant Crew ragged.  After they had gone, there was little else I could do.  I had Scaverous, Harrower and Ripjaw left; with little offensively I could do against Goreshade and his feat Banes.  It was a great game, that I learned a lot about Scaverous.
Conclusions about Scaverous –
  • Scaverous is not going to win battles against Cryx, he is just too dependent on living models.
  • Need more Arc-Nodes!!!!
  • Undead or Magic Shutdown opponents will cripple Scaverous, if you can; field someone else like pGoreshade.
  • Machine Wraiths are nice, but with Scaverous; Necrotechs would be a better 1 point choice.
  • Scav is perhaps the first warcaster, that I will actually build a theme force with.