Battle Report – Cryx v Cryx (01/07)

On Thursday, I got to finally run Scaverous in a game.  I actually got two games at the shop, first against Cygnar (Stuart); then against Retribution (Jonathan). The 25pt force I ran for both games was this:

  • Scaverous
  • Ripjaw
  • McThralls
  • Bile Thralls
  • Bane Thralls
  • Bloodgorgers
  • Ragman
  • Warwitch Siren
  • Skarlock Thrall
The problem I found with this list, is that there isn’t enough arc-nodes. Scaverous has some great spells, like Excarnate and Death Ward.  I just found he was getting too close to the front line, without arc-nodes.  So for the 35pt game agaisnt Mark, running Cryx; I changed it around a little.
  • Scaverous
  • Harrower (Proxied)
  • Ripjaw
  • Ripjaw
  • McThralls (Min Unit)
  • Bane Thralls (Min Unit)
  • BL Tartarus
  • Warwitch Siren
  • Gorman Di Wulfe
  • Ragman
  • Skarlock Thrall
Against this, Mark ran
  • pGoreshade
  • Deathjack
  • McThralls (Full)
  • Bane Thralls (Full) + UA
  • Revenant Crew (Min Unit)
  • Bile Thralls (Min Unit)
  • BL Tartarus
  • Machine Wraith
  • Capt Rengrave
My plan, given the problems against Cygnar/Retribution; was to keep the Ripjaws defensive; keeping the arc-nodes mobile behind the front line.  First turn I ran both the McThralls and one Ripjaw, casting Dark Ward on the McThralls to give them DEF 14.  This actually served me well, as almost till the last turn; there was one stubborn McThrall fighting hard at the end. In hindsight, I should have used Death Ward on the Ripjaws; giving them DEF 17.  With Armour Piercing attacks, the pair of them could have ripped the Deathjack apart themselves.  As it was, the McThralls managed to do some damage; with the Bane Thralls helping along the way.
The tides of battle though, were going against me.  Mostly because Mark kept using Mage Blight.  With this and the fact that half of Scaverous’ spells target living models; it was crippling me badly.  As we were both using some new models, or proxying others; there were mistakes on both sides.  The Harrower was poorly used, as I forgot Ghost Shot.  Which could have helped clear up the Banes on the left side of the board.  Instead I used Ghostly on a Ripjaw, which charged Mark’s Tartarus through a wall.  The Ripjaw was subsequently ripped apart by Banes and UA.  The other Ripjaw was the victim of a ghost in the machine.  The Machine Wraith was more of an inconvenience, then a real threat; being expelled from the Ripjaw and later the Harrower.
I think the biggest mistake Mark made, was using Soul Gate on his Deathjack (DJ).  He removed a Bane Thrall near Scaverous, to move DJ within charge range of Scaverous.  Problem was, Soul Gate doesn’t allow the jack to activate; so it was easy pray for Scaverous.  While Scaverous is not a melee caster, with help he can be devastating.  On my turn, Ripjaw turned on the DJ; crippling the movement.  Base DEF 7 on the DJ, which was only compounded by Gorman Di Wulfe throwing Black Oil on it (DEF 3 now).  All Scav had to do was charge, two attacks both boosted damage; one dead Deathjack.
On the other side of the board, Ragman and the one remaining McThrall; were running the Revenant Crew ragged.  After they had gone, there was little else I could do.  I had Scaverous, Harrower and Ripjaw left; with little offensively I could do against Goreshade and his feat Banes.  It was a great game, that I learned a lot about Scaverous.
Conclusions about Scaverous –
  • Scaverous is not going to win battles against Cryx, he is just too dependent on living models.
  • Need more Arc-Nodes!!!!
  • Undead or Magic Shutdown opponents will cripple Scaverous, if you can; field someone else like pGoreshade.
  • Machine Wraiths are nice, but with Scaverous; Necrotechs would be a better 1 point choice.
  • Scav is perhaps the first warcaster, that I will actually build a theme force with.
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